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Real Sleep. Instant Resume.
Super-Efficient Standby.

For the Anbernic RG SP (2026).

Open and continue

Close the lid and the RG SP genuinely sleeps. Open it and your game carries on from the same moment.

35% less resume time in 0.4.1, with Wi-Fi off.

0.4.0 1.25 s
0.4.1 0.81 s

Median with Wi-Fi off, from the kernel's first logged resume marker to the first rendered frame. Excludes the unlogged moment the lid starts to open; not the kernel's total device-resume time. Timed on 0.4.1-beta.1, the same runtime source as 0.4.1. With Wi-Fi on, both take about 0.82 s.

Lower standby drain

About 2 to 3.2% an hour asleep, down from about 7%.

0.3.0 (semi-stock) software standby 61% → 47% over 2 hours
~7% an hour
0.4.x hardware sleep 16% in 8 h · 20% in 7.8 h · 24% in 7.6 h
~2 to 3.2% an hour

Each block is 1% an hour on the battery gauge. ~7%: a modified 0.3.0 test build held in software standby (ordinary 0.3.0 shuts down after 3 minutes). ~2 to 3.2%: three extended sleeps on 0.4.0-beta.3, 0.4.0 and 0.4.1-beta.1. Observed readings, not a guaranteed range or a controlled comparison between releases.

How it was measured

Sleep on your schedule

Choose from 3 minutes to 8 hours. After that it shuts down cleanly and restores your game at the next power-on.

Your games, within reach

All, Recents and Favourites, and straight back to the last cartridge you played.

Save states, simplified

Five per game, browsed visually, with a check before anything is deleted.

Remembered per game

Shader, colour correction, fast-forward speed and sound.

Looks the part

Cartridge artwork, optional game titles and native 3× GBA scaling.